Gathering detailed insights and metrics for dis-gui-lifetoys
Gathering detailed insights and metrics for dis-gui-lifetoys
Gathering detailed insights and metrics for dis-gui-lifetoys
Gathering detailed insights and metrics for dis-gui-lifetoys
An extensible, styleable, & React-based controller library inspired by the venerable dat-gui.
npm install dis-gui-lifetoys
Typescript
Module System
Node Version
NPM Version
JavaScript (99.39%)
HTML (0.42%)
Shell (0.19%)
Total Downloads
0
Last Day
0
Last Week
0
Last Month
0
Last Year
0
Unlicense License
57 Commits
2 Branches
1 Contributors
Updated on Jul 14, 2023
Latest Version
3.0.10
Package Id
dis-gui-lifetoys@3.0.10
Unpacked Size
2.09 MB
Size
530.40 kB
File Count
68
NPM Version
8.19.4
Node Version
16.20.0
Published on
Aug 21, 2023
Cumulative downloads
Total Downloads
Last Day
0%
NaN
Compared to previous day
Last Week
0%
NaN
Compared to previous week
Last Month
0%
NaN
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Last Year
0%
NaN
Compared to previous year
7
This repo was forked from wwwtyro/dis-gui and includes the following notable changes:
- Babel 6 was updated to Babel 7 configured with
preset-env
andpreset-react
- React 16 was updated to React 18
- Added
install-peers-cli
package andnpm run prepare
script to install peer dependencies- Added
styled-components
package- Range slider now uses a styled
input[type=range]
instead of a custom controlAdditional Notes:
- The components are still using
componentWillReceiveProps()
to update state synchronously such that a re-render is not triggered. Each component has specific UX concerns that require investigation and dev testing. In some cased,componentDidUpdate()
seems like an appropriate replacement. In other cases, another method may be more suitable.
An extensible, styleable, & React-based controller library inspired by the venerable dat-gui.
The above was created with the following JSX:
1import * as dg from 'dis-gui-lifetoys'; 2 3... 4 5<dg.GUI> 6 <dg.Text label='Text' value='Hello world!'/> 7 <dg.Number label='Number' value={65536}/> 8 <dg.Number label='Range' value={512} min={-1024} max={1024} step={64}/> 9 <dg.Checkbox label='Checkbox' checked={true}/> 10 <dg.Select label='Select' options={['Option one', 'Option two', 'Option three']}/> 11 <dg.Button label='Button'/> 12 <dg.Folder label='Folder' expanded={true}> 13 <dg.Text label='Text' value='Hello folder!'/> 14 <dg.Number label='Number' value={2}/> 15 <dg.Folder label='Subfolder' expanded={true}> 16 <dg.Text label='Text' value='Hello subfolder!'/> 17 <dg.Number label='Number' value={2}/> 18 </dg.Folder> 19 </dg.Folder> 20 <dg.Color label='Color' expanded={true} red={0} green={128} blue={255}/> 21 <dg.Gradient label='Gradient' expanded={true}/> 22</dg.GUI>
Try out the live demo.
npm install dis-gui-lifetoys
Note: dis-gui-lifetoys has peer dependencies react@^18.0.0 react-dom@^18.0.0
The onChange event is fired when a control's value changes:
1<dg.GUI> 2 <dg.Text 3 label='Text' value='Hello world!' 4 onChange={function(value) {console.log(value)}} 5 /> 6</dg.GUI>
The onFinishChange event fires when the user performs some action that indicates that they are finished changing a value, like hitting enter or tabbing out of a text or number field, or releasing a mouse button after dragging a number range thumb:
1<dg.GUI> 2 <dg.Number 3 label='Horses' 4 value={2} 5 min={0} 6 max={4} 7 step={0.1} 8 onFinishChange={function(value) {console.log(value)}} 9 /> 10</dg.GUI>
The Button control fires an onClick event:
1<dg.GUI> 2 <dg.Button 3 label='Run The Horses' 4 onClick={function() {console.log('The horses are running.')}} 5 /> 6</dg.GUI>
If you provide a min and max prop to the Number control, you'll get a range slider and a number field:
1<dg.GUI> 2 <dg.Number 3 label='Horses' 4 value={2} 5 min={0} 6 max={4} 7 step={0.1} 8 onFinishChange={function(value) {console.log(value)}} 9 /> 10</dg.GUI>
If you don't, it won't:
1<dg.GUI> 2 <dg.Number 3 label='Horses' 4 value={2} 5 onFinishChange={function(value) {console.log(value)}} 6 /> 7</dg.GUI>
If the user enters a value that is not a number, the onChange and onFinishChange event will not fire, and the value will be highlighted with the value defined by lowlighterr in the style property of the GUI component:
Nest controls to arbitrary depth with the Folder component:
1<dg.GUI> 2 <dg.Folder label='Folder 1'> 3 <dg.Folder label='Folder 2'> 4 <dg.Folder label='Folder 3'> 5 <dg.Folder label='Folder 4'> 6 <dg.Folder label='Folder 5'> 7 <dg.Text label='You' value='...made it!'></dg.Text> 8 </dg.Folder> 9 </dg.Folder> 10 </dg.Folder> 11 </dg.Folder> 12 </dg.Folder> 13</dg.GUI>
Pass the expanded prop a boolean to indicate if the folder should start out open or closed:
1<dg.GUI> 2 <dg.Folder label='Folder 1' expanded={true}> 3 <dg.Text label='You' value='...made it!'></dg.Text> 4 </dg.Folder> 5</dg.GUI>
Pass a style property to the GUI component to change its appearance:
1<dg.GUI style={{ 2 paddingX: 3, 3 paddingY: 3, 4 backgroundColor: '#EEE', 5 lowlight: '#DDD', 6 lowlighterr: '#FBB', 7 highlight: '#444', 8 separator: '1px solid #DDD', 9 label: { 10 fontColor: '#444', 11 fontWeight: 'normal' 12 } 13}}> 14 <dg.Text label='Text' value='Hello world!'/> 15 <dg.Number label='Number' value={65536}/> 16 <dg.Number label='Range' value={512} min={-1024} max={1024} step={64}/> 17 <dg.Checkbox label='Checkbox' checked={true}/> 18 <dg.Select label='Select' options={['Option one', 'Option two', 'Option three']}/> 19 <dg.Button label='Button'/> 20 <dg.Folder label='Folder' expanded={true}> 21 <dg.Text label='Text' value='Hello folder!'/> 22 <dg.Number label='Number' value={2}/> 23 <dg.Folder label='Subfolder' expanded={true}> 24 <dg.Text label='Text' value='Hello subfolder!'/> 25 <dg.Number label='Number' value={2}/> 26 </dg.Folder> 27 </dg.Folder> 28 <dg.Color label='Color' expanded={true} red={0} green={128} blue={255}/> 29 <dg.Gradient label='Gradient' expanded={true}/> 30</dg.GUI>
You can change the width of the labels and controls:
1<dg.GUI style={{ labelWidth: 100, controlWidth: 400 }}> 2 <dg.Gradient label='Gradient' expanded={true}/> 3</dg.GUI>
And you can position the whole thing:
1<dg.GUI style={{top: '0px', right: '0px'}}> 2 <dg.Gradient label='Gradient' expanded={true}/> 3</dg.GUI> 4 5<dg.GUI style={{top: '0px', left: '0px'}}> 6 <dg.Color label='Color' red={255} green={128} blue={64} expanded={true}/> 7</dg.GUI> 8 9<dg.GUI style={{bottom: '0px', right: '0px'}}> 10 <dg.Text label='Text' value='So many positions!'/> 11</dg.GUI> 12 13<dg.GUI style={{bottom: '0px', left: '0px'}}> 14 <dg.Number label='Number'/> 15</dg.GUI>
Color controls take red, green, and blue props as numbers from zero to 255:
1<dg.GUI> 2 <dg.Color label='Some blue color' red={64} green={128} blue={255}/> 3</dg.GUI>
...and return an object like the following in their onChange and onFinishChange events:
1{ 2 red: 64, 3 green: 128, 4 blue: 255 5}
Color controls can be expanded by clicking on them, or you can pass the expanded prop a boolean to expand them by default:
1<dg.GUI> 2 <dg.Color label='Some blue color' red={64} green={128} blue={255} expanded={true}/> 3</dg.GUI>
The Gradient control takes a stops prop, which is an array of objects that have red, green, blue, and stop properties. The color properties behave identically to the Color control, and the stop property is a number from zero to one that represents the position of the stop.
1<dg.GUI> 2 <dg.Gradient 3 label='The floor is lava!' 4 stops={[ 5 {red: 255, green: 0, blue: 0, stop: 0}, 6 {red: 255, green: 255, blue: 0, stop: 0.5}, 7 {red: 255, green: 255, blue: 255, stop: 1.0}, 8 ]} 9 /> 10</dg.GUI>
Like the Color control, the Gradient control will expand when the user clicks it or if you add the expanded boolean property set to true:
1<dg.GUI> 2 <dg.Gradient 3 label='The floor is lava!' 4 stops={[ 5 {red: 255, green: 0, blue: 0, stop: 0}, 6 {red: 255, green: 255, blue: 0, stop: 0.5}, 7 {red: 255, green: 255, blue: 255, stop: 1.0}, 8 ]} 9 expanded={true} 10 /> 11</dg.GUI>
dis-gui-lifetoys
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