esm-seedrandom
Explicitly seeded random number generator for JavaScript, ported to ES Modules.
Unit tested for number generator compatability with original seedrandom CommonJS NPM package.
- Version: 3.0.5
- Author: David Bau
- Date: 2019-09-14
- ES Modules port in 2020-12 by Shane Holloway
Demo
Live demo
Use
Fast PRNG Algorithms
To use Johannes Baagøe's extremely fast Alea PRNG:
// Use alea for Johannes Baagøe's clever and fast floating-point RNG.
import {prng_alea} from 'esm-seedrandom';
let myrng = prng_alea('hello.');
// By default provides 32 bits of randomness in a float.
console.log(myrng()); // Always 0.4783254903741181 for this seed and sequence
console.log(myrng.quick()); // Always 0.8297006865032017 for this seed and sequence
// Use "double" to get 56 bits of randomness.
console.log(myrng.double()); // Always 0.4692433053279662 for this seed and sequence
// Use "int32" to get a 32 bit (signed) integer.
console.log(myrng.int32()); // Always 1350551666 for this seed and sequence
or direclty from HTML,
<script type="module">
import {prng_alea} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/alea.min.js'
let myrng = prng_alea('an example seed string')
console.log(myrng()); // Always 0.2594452982302755 for this seed and sequence
console.log(myrng()); // Always 0.8253263409715146 for this seed and sequence
console.log(myrng()); // Always 0.42280301195569336 for this seed and sequence
// Use "quick" to get only 32 bits of randomness in a float.
console.log(myrng.quick()); // Always 0.9045045920647681 for this seed and sequence
console.log(myrng.quick()); // Always 0.7626296668313444 for this seed and sequence
// Use "int32" to get a 32 bit (signed) integer
console.log(myrng.int32()); // Always 1157605039 for this seed and sequence
console.log(myrng.int32()); // Always 346379077 for this seed and sequence
console.log(myrng.double()); // Always 0.9541419381134651 for this seed and sequence
console.log(myrng.double()); // Always 0.7982540860513401 for this seed and sequence
</script>
Docs
See the API docs.
Overview
From NodeJS,
npm install esm-seedrandom
or in HTML,
<script type='module'>
import {prng_alea} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/index.min.js'
// or use the individual algorithms by module
import {prng_alea} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/alea.min.js'
import {prng_xor128} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/xor128.min.js'
import {prng_tychei} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/tychei.min.js'
import {prng_xorwow} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/xorwow.min.js'
import {prng_xor4096} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/xor4096.min.js'
import {prng_xorshift7} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/xorshift7.min.js'
import {prng_arc4} from '//cdn.jsdelivr.net/npm/esm-seedrandom/esm/arc4.min.js'
</script>
Saving & Restoring PRNG state
import {prng_alea} from 'esm-seedrandom';
let rng_first = prng_alea("secret-seed", {state: true});
let saved_state = rng_first.state()
for (let j = 0; j < 1e5; ++j)
rng_first();
// later
let rng_replica = prng_alea("", {state: saved_state});
for (let j = 0; j < 1e5; ++j)
rng_replica();
In normal use the prng is opaque and its internal state cannot be accessed.
However, if the state
option is provided, the prng gets a state() method
that returns a plain object the can be used to reconstruct a prng later in
the same state (by passing that saved object back as the state option).
Unit tests
Mocha-based live unittests
for reproducability and validation of state capture and restore.
In NodeJS unittests, validation of state snapshot compatability with the original seedrandom CommonJS implementation is performed.
License (MIT)
MIT