pngsmith
This project has been deprecated in favor of pixelsmith, a spritesmith engine that additionally supports JPEG.
png
engine for spritesmith.
This can be used for constructing a canvas, placing images on it, and extracting the result image.
Getting Started
Install the module with: npm install pngsmith
// Convert images into pngsmith objects
var images = ['img1.jpg', 'img2.png'];
pngsmith.createImages(this.images, function handleImages (err, imgs) {
// Create a canvas to draw onto (200 pixels wide, 300 pixels tall)
pngsmith.createCanvas(200, 200, function (err, canvas) {
// Add each image at a specific location (upper left corner = {x, y})
var coordinatesArr = [{x: 0, y: 0}, {x: 50, y: 50}];
imgs.forEach(function (img, i) {
var coordinates = coordinatesArr[i];
canvas.addImage(img, coordinates.x, coordinates.y);
}, canvas);
// Export canvas to image
canvas['export']({format: 'png'}, function (err, result) {
result; // Binary string representing a PNG image of the canvas
});
});
});
Documentation
This module was built to the specification for all spritesmith modules.
https://github.com/twolfson/spritesmith-engine-test
Contributing
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint using grunt and test via npm test
.
Donating
Support this project and others by twolfson via gittip.
Unlicense
As of Dec 13 2013, Todd Wolfson has released this repository and its contents to the public domain.
It has been released under the UNLICENSE.