Gathering detailed insights and metrics for pxt-arcade
Gathering detailed insights and metrics for pxt-arcade
Gathering detailed insights and metrics for pxt-arcade
Gathering detailed insights and metrics for pxt-arcade
npm install pxt-arcade
Module System
Unable to determine the module system for this package.
Min. Node Version
Typescript Support
Node Version
NPM Version
484 Stars
3,768 Commits
209 Forks
32 Watching
199 Branches
84 Contributors
Updated on 27 Nov 2024
TypeScript (95.79%)
C++ (1.38%)
CSS (1.12%)
HTML (1.03%)
Less (0.27%)
JavaScript (0.25%)
Batchfile (0.14%)
Shell (0.01%)
Cumulative downloads
Total Downloads
Last day
306.6%
2,590
Compared to previous day
Last week
51.9%
5,229
Compared to previous week
Last month
39.4%
16,270
Compared to previous month
Last year
-10.8%
239,840
Compared to previous year
3
1
This repo contains the Arcade editor built with Microsoft MakeCode (PXT).
In the editor, you will find a GitHub icon next to the save icon. Use the GitHub integration to build a library package. You do not need to install the local dev server; everything can happen in the editor.
This setup gives you a local version of the editor and the ability to load packages from your machine. This is the setup to develop new packages.
pxt-arcade
folder. For example, from a git bashgit clone https://github.com/microsoft/pxt-arcade
pxt-arcade
and runcd pxt-arcade
npm install
Don't forget to periodically git pull
and npm install
to get the latest changes.
git pull
npm install
This command launches a local web server. Note that this web server is meant for development purposes only. It was not designed or secured to be run on a web server.
npm run serve
Run this command, then patch description, improve the screenshot (or record gifs) if necessary.
pxt ddt featured-game --md docs/community.md
This command requires ImageMagick (https://imagemagick.org/index.php) to be installed and available at the command line as "magick".
When changing the version of pxt-arcade-sim referenced by pxt-arcade, you need to change the version in three places:
package.json
.github/workflows/pxt-buildmain.yml
.github/workflows/pxt-buildpush.yml
In the two yml files, you'll find the version in the ref
field under the step that checks out pxt-arcade-sim.
Get a Google API key and store it in the GOOGLE_API_KEY
environment variables (turn on data from the app).
pxt downloadplaylists
Packs of images can be added to the editor using PXT packages. To create a package of images.
meta.json
in the directory you created. An example
meta.json
can be found here
and documentation on all of the options can be found here.json
file with the same basename as the spritesheet.frames
which maps to an array of
names for the sprites. Indices start in the top left of the sheet and proceed
left to right. For a sample file see herepxt buildsprites SUBDIR
where SUBDIR
is the name of the directory containing the assets..ts
and one with the extension .jres
. Add both to the package's pxt.json
These instructions allow you to test changes to pxt-core and pxt-common-packages. They are more involved as you need to clone and link 3 repos.
1setup.cmd /firsttime
This call should automatically do the steps outlined in the manual setup and will clone and link all three repos.
[sudo] npm install -g pxt
In a common folder,
pxt
folderpxt-common-packages
folderpxt-arcade
folderpxt
and runnpm install
npm run build
pxt-common-packages
and runnpm install
npm link ../pxt
pxt-arcade
and runnpm install
npm link ../pxt
npm link ../pxt-common-packages
From root github folder,
cd pxt-arcade
pxt serve --rebundle
More instructions at https://github.com/microsoft/pxt#running-a-target-from-localhost
To rebuild automatically when changes are made, we need gulp.
Install gulp:
npm install -g gulp
and in a seperate terminal from pxt serve
and in the pxt/ folder, run:
gulp watch
Instead of having to go to each repo, pull and link each one individually you may now use the setup.cmd
file. The usage is outlined as follows with these options:
/firsttime
Sets up developer environment - will clone 3 repos (pxt, pxt-arcade, and pxt-common-packages) and then run /link option
/pull
Does a git pull on 3 repos (pxt, pxt-arcade, and pxt-common-packages)
/link
Runs npm install and links the 3 repos
/run
Runs local server and watches for changes using gulp
Documents are rendered at the server and are viewable when received by the browser. Special styles and extended formatting are used which prevent them from rendering properly as generalized Markdown. While you can browse them here in the repo, they are not meant to render properly as GitHub document.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
MICROSOFT, the Microsoft Logo, MAKECODE, and MAKECODE ARCADE are registered trademarks of Microsoft Corporation. They can only be used for the purposes described in and in accordance with Microsoft’s Trademark and Brand guidelines published at https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general.aspx. If the use is not covered in Microsoft’s published guidelines or you are not sure, please consult your legal counsel or MakeCode team (makecode@microsoft.com).
No vulnerabilities found.
Reason
30 commit(s) out of 30 and 13 issue activity out of 30 found in the last 90 days -- score normalized to 10
Reason
no vulnerabilities detected
Reason
security policy file detected
Details
Reason
license file detected
Details
Reason
no dangerous workflow patterns detected
Reason
no binaries found in the repo
Reason
dependency not pinned by hash detected -- score normalized to 7
Details
Reason
GitHub code reviews found for 19 commits out of the last 30 -- score normalized to 6
Details
Reason
branch protection is not maximal on development and all release branches
Details
Reason
no badge detected
Reason
non read-only tokens detected in GitHub workflows
Details
Reason
no update tool detected
Details
Reason
project is not fuzzed
Score
Last Scanned on 2022-08-15
The Open Source Security Foundation is a cross-industry collaboration to improve the security of open source software (OSS). The Scorecard provides security health metrics for open source projects.
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