Gathering detailed insights and metrics for gl-axes3d
Gathering detailed insights and metrics for gl-axes3d
Gathering detailed insights and metrics for gl-axes3d
Gathering detailed insights and metrics for gl-axes3d
gl-spikes3d
gl-spikes3d =========== Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud
mapbox-gl
A WebGL interactive maps library
@mapbox/mapbox-gl-supported
A library to determine if a browser supports Mapbox GL JS
gl-matrix
Javascript Matrix and Vector library for High Performance WebGL apps
npm install gl-axes3d
Module System
Min. Node Version
Typescript Support
Node Version
NPM Version
22 Stars
207 Commits
6 Forks
7 Watching
4 Branches
12 Contributors
Updated on 15 May 2024
JavaScript (88.5%)
GLSL (11.5%)
Cumulative downloads
Total Downloads
Last day
-7.9%
4,540
Compared to previous day
Last week
-14%
23,712
Compared to previous week
Last month
15.1%
119,786
Compared to previous month
Last year
-36.3%
2,221,151
Compared to previous year
Draws axes for 3D scenes:
<img src=https://raw.github.com/gl-vis/gl-axes3d/master/example/axes.png>
Here is a simple example showing how to use gl-axes to visualize the extents of an isosurface:
1//Load shell 2var shell = require("gl-now")({ clearColor: [0,0,0,0] }) 3var camera = require("game-shell-orbit-camera")(shell) 4 5//Mesh creation tools 6var createMesh = require("gl-simplicial-complex") 7var polygonize = require("isosurface").surfaceNets 8var createAxes = require("gl-axes") 9 10//Matrix math 11var mat4 = require("gl-matrix").mat4 12 13//Bounds on function to plot 14var bounds = [[-5,-5,-5], [5,5,5]] 15 16//Plot level set of f = 0 17function f(x,y,z) { 18 return x*x + y*y + z*z - 2.0 19} 20 21//State variables 22var mesh, axes 23 24shell.on("gl-init", function() { 25 var gl = shell.gl 26 27 //Set up camera 28 camera.lookAt(bounds[1], [0,0,0], [0, 1, 0]) 29 30 //Create mesh 31 mesh = createMesh(gl, polygonize([64, 64, 64], f, bounds)) 32 33 //Create axes object 34 axes = createAxes(gl, { 35 bounds: bounds 36 }) 37}) 38 39shell.on("gl-render", function() { 40 var gl = shell.gl 41 gl.enable(gl.DEPTH_TEST) 42 43 //Compute camera parameters 44 var cameraParameters = { 45 view: camera.view(), 46 projection: mat4.perspective( 47 mat4.create(), 48 Math.PI/4.0, 49 shell.width/shell.height, 50 0.1, 51 1000.0) 52 } 53 54 //Draw mesh 55 mesh.draw(cameraParameters) 56 57 //Draw axes 58 axes.draw(cameraParameters) 59})
You can play with this demo yourself on requirebin.
npm install gl-axes3d
var axes = require("gl-axes3d")(gl[, params])
Creates an axes object.
gl
is a WebGL contextparams
is an object with the same behavior as axes.update
Returns A new glAxes
object for drawing the axes.
axes.draw(camera)
Draws the axes object with the given camera parameters. The camera
object can have the following properties:
model
- Is the model matrix for the axes object (default identity)view
- Is the view matrix for the axes (default identity)projection
- Is the projection matrix for the axes (default identity)All camera matrices are in 4x4 homogeneous coordinates and encoded as length 16 arrays as done by gl-matrix
.
axes.update(params)
Updates the parameters of the axes object using the properties in params
. These are grouped into the following categories:
bounds
the bounding box for the axes object, represented as a pair of 3D arrays encoding the lower and upper bounds for each component. Default is [[-10,-10,-10],[10,10,10]]
tickSpacing
either a number or 3d array representing the spacing between the tick lines for each axis. Default is 0.5
ticks
Alternatively, you can specify custom tick labels for each axis by passing in an array of 3 arrays of tick markings. Each tick marking array is an array of objects with the properties x
and text
which denote the position on the tick axis and the text of the tick label respectively.tickEnable
a boolean value (or array of boolean values) which selects whether the tick text is drawn. Default true
tickFont
a string (or array of strings) encoding the font style for the tick text. Default 'sans-serif'
tickSize
the size of the font text in pixel coordinates. Default is computed from tick spacing.tickAngle
a number (or array of numbers) encoding the angle of the tick text with the vertical axis in radians. Default 0
tickColor
a color (or array of colors) indicating the color of the text for each tick axis. Default [0,0,0]
tickPad
a number (or array of numbers) encoding the world coordinate offset of the tick labels from tick marks. Default 1
labelEnable
a boolean value or array of booleanlabelText
a 3D array encoding the labels for each of the 3 axes. Default is ['x', 'y', 'z']
labelFont
a string (or array of strings) representing the font for each axis. Default 'sans-serif'
labelSize
the size of the label text in pixel coordinates. Default is computed from tick spacinglabelAngle
a number (or array of numbers) encoding the angle of the label text with the vertical axis in radians. Default 0
labelColor
a color array (or array of color arrays) encoding the color of the label for each axis. Default [0,0,0]
labelPad
a number (or array of numbers) encoding the world coordinate offset of the labels from the data axes. Default 1.5
lineEnable
a boolean (or array of booleans) determining which of the 3 axes tick lines to show. Default is true
lineWidth
a number (or array of numbers) determining the width of the axis lines in pixel coordinates. Default is 1
lineMirror
a boolean (or array of booleans) describing which axis lines to mirror. Default is false
lineColor
a color array (or array of color arrays) encoding the color of each axis line. Default is [0,0,0]
lineTickEnable
a boolean (or array of booleans) which determines whether or not to draw the line ticks. Default is false
lineTickMirror
a boolean (or array of booleans) which determines whether the line ticks will be mirrored (similar behavior to lineMirror
). Default is false
lineTickLength
a number (or array of numbers) giving the length of each axis tick in data coordinates. If this number is positive, the ticks point outward. If negative, the ticks point inward. If 0
, the tick marks are not drawn. Default 0
lineTickWidth
a number (or array of numbers) giving the width of the tick lines pixel coordinates. Default 1
lineTickColor
a color (or array of colors) giving the color of the line ticks. Default [0,0,0]
gridEnable
a boolean (or array of booleans) determining which grid lines to draw. Default is true
gridWidth
a number (or array of numbers) giving the width of the grid lines in pixel units. Default is 1
gridColor
a color array (or array of color arrays) giving the color of the grid lines for each axis. Default is [0,0,0]
zeroEnable
a boolean (or array of booleans) which describes which zero lines to draw. Default is true
zeroLineColor
a color array (or array of color arrays) giving the color of the zero line. Default is [0,0,0]
zeroLineWidth
a number (or array of numbers) giving the width of the zero line. Default is 2
backgroundEnable
a boolean (or array of booleans) describing which background plane to draw. Default is false
backgroundColor
the color of each background plane. Default is [0.8,0.8,0.8,0.5]
axes.dispose()
Releases all resources associated with this axes object.
(c) 2014 Mikola Lysenko. MIT License
No vulnerabilities found.
Reason
no binaries found in the repo
Reason
0 existing vulnerabilities detected
Reason
license file detected
Details
Reason
Found 1/22 approved changesets -- score normalized to 0
Reason
0 commit(s) and 0 issue activity found in the last 90 days -- score normalized to 0
Reason
no effort to earn an OpenSSF best practices badge detected
Reason
security policy file not detected
Details
Reason
project is not fuzzed
Details
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branch protection not enabled on development/release branches
Details
Reason
SAST tool is not run on all commits -- score normalized to 0
Details
Score
Last Scanned on 2024-11-18
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