Gathering detailed insights and metrics for gmsmith
Gathering detailed insights and metrics for gmsmith
Gathering detailed insights and metrics for gmsmith
Gathering detailed insights and metrics for gmsmith
npm install gmsmith
Typescript
Module System
Min. Node Version
Node Version
NPM Version
67.8
Supply Chain
98.4
Quality
75.3
Maintenance
50
Vulnerability
99.6
License
JavaScript (89.51%)
Shell (10.49%)
Total Downloads
1,996,461
Last Day
357
Last Week
4,349
Last Month
15,311
Last Year
228,478
MIT License
10 Stars
199 Commits
11 Forks
4 Watchers
1 Branches
4 Contributors
Updated on Apr 27, 2022
Minified
Minified + Gzipped
Latest Version
1.4.0
Package Id
gmsmith@1.4.0
Unpacked Size
17.02 kB
Size
6.92 kB
File Count
11
NPM Version
6.14.15
Node Version
14.18.1
Cumulative downloads
Total Downloads
Last Day
16.3%
357
Compared to previous day
Last Week
15.2%
4,349
Compared to previous week
Last Month
1.4%
15,311
Compared to previous month
Last Year
-47.5%
228,478
Compared to previous year
4
GM engine for spritesmith.
gmsmith
depends on gm which depends on GraphicsMagick.
I have found it is best to install from the site rather than through a package manager (e.g. apt-get
) to get the latest as well as without transparency issues.
This module has been developed and tested against 1.3.17
.
Alertnatively, you can use ImageMagick which is implicitly discovered if
gm
is not installed. http://www.imagemagick.org/script/index.php
Install the module with: npm install gmsmith
1// Load in our dependencies 2var Gmsmith = require('gmsmith'); 3 4// Create a new engine 5var gmsmith = new Gmsmith(); 6 7// Interpret some images from disk 8gmsmith.createImages(['img1.jpg', 'img2.png'], function handleImages (err, imgs) { 9 // If there was an error, throw it 10 if (err) { 11 throw err; 12 } 13 14 // We recieve images in the same order they were given 15 imgs[0].width; // 50 (pixels) 16 imgs[0].height; // 100 (pixels) 17 18 // Create a canvas that fits our images (200px wide, 300px tall) 19 var canvas = gmsmith.createCanvas(200, 300); 20 21 // Add the images to our canvas (at x=0, y=0 and x=50, y=100 respectively) 22 canvas.addImage(imgs[0], 0, 0); 23 canvas.addImage(imgs[1], 50, 100); 24 25 // Export canvas to image 26 var resultStream = canvas['export']({format: 'png'}); 27 resultStream; // Readable stream outputting PNG image of the canvas 28});
This module was built to the specification for spritesmith engines.
Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
new Engine(options)
This is also known as new Gmsmith
.
Our Engine
constructor provides support for the following options:
Object
Boolean
- Flag to indicate whether to use ImageMagick over GraphicsMagick
true
, ImageMagick will be used. Otherwise, implicit discovery will be used.engine.createImages(images, cb)
Our createImages
methods supports the following types of images:
String
- Filepath to imageObject
- Vinyl object with null
for image (uses provided filepath)We accept but don't fully support the following types of images:
Object
- Vinyl object with buffer for image (ignores contents, uses provided filepath)Object
- Vinyl object with stream for image (ignores contents, uses provided filepath)canvas.export(options)
Our export
method provides support for the following options:
Object
String
- Output image format to callback with. Currently, png and jpeg are available.Number
- Quality of output image on a scale from 0 to 100In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint using npm run lint
and test via npm test
.
Support this project and others by twolfson via donations.
http://twolfson.com/support-me
Copyright (c) 2013 Todd Wolfson
Licensed under the MIT license.
No vulnerabilities found.
Reason
no binaries found in the repo
Reason
0 existing vulnerabilities detected
Reason
license file detected
Details
Reason
Found 6/25 approved changesets -- score normalized to 2
Reason
0 commit(s) and 0 issue activity found in the last 90 days -- score normalized to 0
Reason
no effort to earn an OpenSSF best practices badge detected
Reason
security policy file not detected
Details
Reason
project is not fuzzed
Details
Reason
branch protection not enabled on development/release branches
Details
Reason
SAST tool is not run on all commits -- score normalized to 0
Details
Score
Last Scanned on 2025-06-30
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