Gathering detailed insights and metrics for earcut
Gathering detailed insights and metrics for earcut
Gathering detailed insights and metrics for earcut
Gathering detailed insights and metrics for earcut
@types/earcut
TypeScript definitions for earcut
deyihu-geometry-extrude
A small and fast JavaScript library for extruding 2D polygons and polylines to 3D meshes. It depends on [earcut](https://github.com/mapbox/earcut) to do triangulation.
geometry-extrude
A small and fast JavaScript library for extruding 2D polygons and polylines to 3D meshes. It depends on [earcut](https://github.com/mapbox/earcut) to do triangulation.
@feng3d/earcut
多边形三角剖分库。earcut的ts版本。 原始库为https://github.com/mapbox/earcut
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
npm install earcut
99.8
Supply Chain
99.5
Quality
84.2
Maintenance
100
Vulnerability
100
License
Module System
Min. Node Version
Typescript Support
Node Version
NPM Version
2,216 Stars
251 Commits
208 Forks
170 Watching
15 Branches
551 Contributors
Updated on 25 Nov 2024
JavaScript (98.91%)
HTML (1.09%)
Cumulative downloads
Total Downloads
Last day
-35.2%
314,105
Compared to previous day
Last week
-8.2%
2,266,898
Compared to previous week
Last month
1.1%
9,942,263
Compared to previous month
Last year
29.4%
89,339,045
Compared to previous year
The fastest and smallest JavaScript polygon triangulation library. 3KB gzipped.
The library implements a modified ear slicing algorithm, optimized by z-order curve hashing and extended to handle holes, twisted polygons, degeneracies and self-intersections in a way that doesn't guarantee correctness of triangulation, but attempts to always produce acceptable results for practical data.
It's based on ideas from FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held and Triangulation by Ear Clipping by David Eberly.
The aim of this project is to create a JS triangulation library that is fast enough for real-time triangulation in the browser, sacrificing triangulation quality for raw speed and simplicity, while being robust enough to handle most practical datasets without crashing or producing garbage. Some benchmarks using Node 0.12:
(ops/sec) | pts | earcut | libtess | poly2tri | pnltri | polyk |
---|---|---|---|---|---|---|
OSM building | 15 | 795,935 | 50,640 | 61,501 | 122,966 | 175,570 |
dude shape | 94 | 35,658 | 10,339 | 8,784 | 11,172 | 13,557 |
holed dude shape | 104 | 28,319 | 8,883 | 7,494 | 2,130 | n/a |
complex OSM water | 2523 | 543 | 77.54 | failure | failure | n/a |
huge OSM water | 5667 | 95 | 29.30 | failure | failure | n/a |
The original use case it was created for is Mapbox GL, WebGL-based interactive maps.
If you want to get correct triangulation even on very bad data with lots of self-intersections and earcut is not precise enough, take a look at libtess.js.
1const triangles = earcut([10,0, 0,50, 60,60, 70,10]); // returns [1,0,3, 3,2,1]
Signature: earcut(vertices[, holes, dimensions = 2])
.
vertices
is a flat array of vertex coordinates like [x0,y0, x1,y1, x2,y2, ...]
.holes
is an array of hole indices if any
(e.g. [5, 8]
for a 12-vertex input would mean one hole with vertices 5–7 and another with 8–11).dimensions
is the number of coordinates per vertex in the input array (2
by default). Only two are used for triangulation (x
and y
), and the rest are ignored.Each group of three vertex indices in the resulting array forms a triangle.
1// triangulating a polygon with a hole 2earcut([0,0, 100,0, 100,100, 0,100, 20,20, 80,20, 80,80, 20,80], [4]); 3// [3,0,4, 5,4,0, 3,4,7, 5,0,1, 2,3,7, 6,5,1, 2,7,6, 6,1,2] 4 5// triangulating a polygon with 3d coords 6earcut([10,0,1, 0,50,2, 60,60,3, 70,10,4], null, 3); 7// [1,0,3, 3,2,1]
If you pass a single vertex as a hole, Earcut treats it as a Steiner point.
Note that Earcut is a 2D triangulation algorithm, and handles 3D data as if it was projected onto the XY plane (with Z component ignored).
If your input is a multi-dimensional array (e.g. GeoJSON Polygon),
you can convert it to the format expected by Earcut with earcut.flatten
:
1const data = earcut.flatten(geojson.geometry.coordinates); 2const triangles = earcut(data.vertices, data.holes, data.dimensions);
After getting a triangulation, you can verify its correctness with earcut.deviation
:
1const deviation = earcut.deviation(vertices, holes, dimensions, triangles);
Returns the relative difference between the total area of triangles and the area of the input polygon.
0
means the triangulation is fully correct.
Install with NPM: npm install earcut
, then import as a module:
1import earcut from 'earcut';
Or use as a module directly in the browser with jsDelivr:
1<script type="module"> 2 import earcut from 'https://cdn.jsdelivr.net/npm/earcut/+esm'; 3</script>
Alternatively, there's a UMD browser bundle with an earcut
global variable (exposing the main function as earcut.default
):
1<script src="https://cdn.jsdelivr.net/npm/earcut/dist/earcut.min.js"></script>
No vulnerabilities found.
Reason
no dangerous workflow patterns detected
Reason
no binaries found in the repo
Reason
license file detected
Details
Reason
security policy file detected
Details
Reason
SAST tool is not run on all commits -- score normalized to 6
Details
Reason
branch protection is not maximal on development and all release branches
Details
Reason
dependency not pinned by hash detected -- score normalized to 3
Details
Reason
Found 3/25 approved changesets -- score normalized to 1
Reason
9 existing vulnerabilities detected
Details
Reason
0 commit(s) and 0 issue activity found in the last 90 days -- score normalized to 0
Reason
detected GitHub workflow tokens with excessive permissions
Details
Reason
no effort to earn an OpenSSF best practices badge detected
Reason
project is not fuzzed
Details
Score
Last Scanned on 2024-11-18
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